And when they do launch, they damage any enemy units in their path before they can chip away at the competitor's HP. Attacks don't launch immediately, instead charging for a number of turns. ![]() That's the basis of the game engine, but in true strategy-game style, it gets complicated. The objects you manipulate on screen are your units: soldiers of various types who attack when lined up in vertical groups of three, or form defensive walls when lined up horizontally. ![]() ![]() However, while Puzzle Quest essentially uses a puzzle game as a metaphor for RPG combat, Clash of Heroes' puzzle engine is simultaneously a competent strategy RPG battle system. Critter Crunch developer Capy has created an incredibly engrossing game that melds the best aspects of both strategy RPGs and puzzle games.Īt first, the game may seem like an open Puzzle Quest ripoff, in that it uses matching puzzles as the central mechanic for RPG-style battles. However, I can already tell that it's going to become an obsession, at the expense of things like other games and interacting with my family. Having received my copy yesterday, I've only been able to put a few hours into Might and Magic: Clash of Heroes for DS.
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